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  • Home [reshade. me]
    ReShade features its very own shading language and compiler, called ReShade FX The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states,
  • ReShade
    ReShade features its very own shading language and compiler, called ReShade FX The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states,
  • Releases - ReShade Forum
    Discuss features or the changelog of the latest ReShade version
  • Index - ReShade Forum
    General discussion about ReShade, post-processing and everything not fitting elsewhere
  • 3. 0 - ReShade Forum
    crosire wrote: After months of work it's finally finished ReShade 3 0 is a major rewrite of the project, featuring an in-game GUI and so much more
  • ReShade 3. 0 guide for newcomers - ReShade Forum
    By default, only the depth buffer related config params are there (see "Games" section of reshade me for game specific information) However some shaders have own definitions that don't show up here, you can add them manually If any loaded shader contains "#define myvar 5" you have to put myvar=5 into the preprocessor defs
  • 6. 0 - ReShade Forum
    Changelog 6 0 0: Features: Added localization (currently with translations for Bulgarian, English, French, German, Japanese, Simplified Chinese)
  • Add-on Documentation - Reshade
    ReShade - Advanced post-processing everywhere We use cookies on our website Some of them are essential for the operation of the forum
  • 5. 0 - ReShade Forum
    It's finally ready ReShade 5 0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API
  • Tutorial (for users) - ReShade Forum
    The first (binary) level is where all the ReShade binaries are located Same as in previous (stand-alone) version of ReShade, there is also a ReShade fx file which is loaded first by the compiler





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