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  • Shadertoy - fragCoord vs iResolution vs fragColor - Stack Overflow
    Could someone explain or, even better, provide some images that describe the difference between fragCoord, iResolution, amp; fragColor? I'm mainly interested in the Numbers Because I use Blender
  • Stochastic anti aliasing : r FuckTAA - Reddit
    Instead of sampling the pixel centers only, random locations inside the pixels are sampled This turns aliasing into noise with the correct average It probably looks a little weird on a screenshot, but higher framerates make it come alive Here's a demo to see it in action: Stochastic anti aliasing (shadertoy com)
  • WebGL GLSL - How does a ShaderToy work? - Stack Overflow
    ShaderToy is a tool for writing pixel shaders What are pixel shaders? If you render a full screen quad, meaning that each of four points is placed in one of the four corners of the viewport, then the fragment shader for that quad is called pixel shader, because you could say that now each fragment corresponds to exactly one pixel of the screen So a pixel shader is a fragment shader for a
  • Is it a bad idea to approach Shadertoy early on? - Reddit
    I think Shadertoy is a great compliment At least for me, seeing actual 'production' code was very helpful I didn't do any tutorials on Shadertoy tho, I would just browse the creations and try to assimilate what was happening
  • shader - GLSL - length function - Stack Overflow
    Just in case you should probably be aware but the reference pages you linked to are for OpenGL GLSL 4 which is not what WebGL uses WebGL1 uses GLSL ES 1 0, WebGL2 adds GLSL ES 3 00 In this particular case the docs for length are similar but for other things different specs, different features
  • Terrain with erosion (Shadertoy) : r proceduralgeneration - Reddit
    Yea, shadertoy buffers don't auto resize, I have it set up that if you press space it will reset the terrain, which should fix it
  • glsl - Distance from a line -- Shadertoy - Stack Overflow
    So I'm new to shadertoy, and I've been playing around with some stuff, but one thing I can't figure out is how to calculate the distance of a point to a line I can easily do it myself with a penci
  • Shaders for commercial use : r shaders - Reddit
    Shadertoy and the ISF shader library offer so many visually appealing shaders, but in general the license forbid commercial use Do you have any idea where I can find some interesting ones (also paid ones) which I can use for commercial projects?





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