英文字典中文字典


英文字典中文字典51ZiDian.com



中文字典辞典   英文字典 a   b   c   d   e   f   g   h   i   j   k   l   m   n   o   p   q   r   s   t   u   v   w   x   y   z       







请输入英文单字,中文词皆可:


请选择你想看的字典辞典:
单词字典翻译
Dimit查看 Dimit 在百度字典中的解释百度英翻中〔查看〕
Dimit查看 Dimit 在Google字典中的解释Google英翻中〔查看〕
Dimit查看 Dimit 在Yahoo字典中的解释Yahoo英翻中〔查看〕





安装中文字典英文字典查询工具!


中文字典英文字典工具:
选择颜色:
输入中英文单字

































































英文字典中文字典相关资料:


  • Compendium - Classic Megawad Compilation - ZDoom
    Having worked on this for a few years now, I feel confident in releasing v1 0 Compendium is as the name implies a compilation-style project, containing a hand picked collection of some of the best doom maps wads released from 1994 to roughly 2004-2005, representing the classic era of Doom modding
  • Compendium - Classic Megawad Compilation - Page 9 - ZDoom
    Finished Compendium Scythe Today The brigdes of other maps of Scythe have the same bug of being instead a complete invisible wall that blocks you for passing over, or cross under them (Map 18 Map 21 and Map 29)
  • Compendium - Classic Megawad Compilation - Page 7 - ZDoom
    Compendium works pretty well The new monsters which replace anytime WolfSS was used as a replacement well, they won't work with creature wads that substitute the original creature replacements Nothing much we can do there unless you wanted to excise the code or write in replacements
  • Compendium - Classic Megawad Compilation - Page 5 - ZDoom
    Re: Compendium - Classic Megawad Compilation Post by Gez » Fri Aug 03, 2018 2:38 pm As long as you're modifying stuff, I'm pretty sure you could simply replace the arch-viles in these maps by arch-viles with a special ZScript logic that will detect when monsters it raises are squished and make them into ghosts, bypassing the need to rely on compatibility settings
  • The Grezzo 2 Plagiarism Compendium (unofficial updated ver. )
    crazyflyingdonut, for this unofficial updated version of Linkrulezall's "The Grezzo 2 Plagiarism Compendium" and for identifying CAMPE WAD, Mandrill Ass Project, Doom Vacation, Doom PSX, The Ultimate Icon of Sin, One against hell, PsychoPhobia, WhatDaFuck, POSTAL 2 (also Eternal Damnation) music, Zen Dynamics, and POSTAL 3 music
  • Compendium - Classic Megawad Compilation - Page 12 - ZDoom
    Re: Compendium - Classic Megawad Compilation Post by Jareth247 » Fri Jan 24, 2025 11:24 pm That reminds me of when I played Doom: The Abyss (via Compendium) and had a handful of gameplay mods and the game crashed after I got past the tenth map, a modified version of Hangar (aka good ol' E1M1)
  • DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build] - Page 18 . . .
    Compendium Lexicon Ultimate Classic Minimap MK Champions Doom RPG And the compatibility patches
  • The Grezzo 2 Plagiarism Compendium (and other such flowery w - ZDoom
    The Grezzo 2 Plagiarism Compendium (and other such flowery w Discuss anything ZDoom-related that doesn't fall into one of the other categories 26 posts
  • [0. 3] MOShuffle - Randomize the map order! - ZDoom
    Compendium - Many classic megawads Lexicon - Many modern and old megawads Consolation Prize - PSX Doom and Final doom combined into one pack (D64 support coming later) Settings There are a few options, but are only really relevant when using one of the compatible packs above Randomizer Mode - Choose the way the map order is randomized
  • DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build] - ZDoom
    DoomRPG Rebalance is a fork of the modifications Kyle873's Doom RPG and Doom RPG Sumwunn's Edition





中文字典-英文字典  2005-2009