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  • Complete Script Flowchart: ALL Decisions, Branches, and Outcomes
    This does not affect the displayed total income counter (visible in the game), but does affect the amount used for calculating Jill's commission This is most evident at the end of Day 3 The last order is two Blue Fairies, which (if completed) causes that day's "Drinks' total" to be only $340 (thus earning Jill a mere $102 commission assuming
  • A breakdown of the drink choice mechanic in Sukeban games VA-11 HALL-A
    VA-11 HALL-A has multiple endings as well, with each being influenced by what your libations may lead characters to say or do I had worried that, from a design perspective, the system was a bit opaque and lacked the kind of clear feedback that taught players the consequences of their actions
  • How to create a custom day in VA-11 Hall-A : r waifubartending - Reddit
    The scripts for the days are usually stored in C:\Program Files (x86)\Steam\steamapps\common\VA-11 HALL-A\scripts\eng This will change if you installed it on a different hard drive You can also edit the main files from the game, but I wouldn't recommend it unless you really know what you're doing and you don't mind accidentally fucking up
  • VA-11 Hall-A Wiki - Fandom
    About VA-11 Hall-A: Cyberpunk Bartender Action is a visual novel bartending simulator developed by Sukeban Games and published by Ysbryd Games, released on June 21, 2016 and available on Windows, Linux, macOS, PlayStation 4 Vita, and the Nintendo Switch The game is set in a dystopian cyberpunk future, taking heavy inspiration from old PC-98 games
  • VA-11 Hall-A Walkthrough Guide - PlayStation Vita - GameFAQs
    Hi and welcome to my Shop FAQ for VA-11 Hall-A: Cyberpunk Bartender Action This is truly one of the most relaxing games I have played, let alone being a visual novel with pixel art styles This game is similar to Coffee Talk, with identical cyberpunk, dystopian vibes and pixel art style, except that you serve non-coffee beverages here
  • Mixing Drinks and Changing Lives - Steam Community
    Getting Betty drunk will provide additional dialogue both today and later (Day 18) Giving Deal drinks different from what Betty orders for him will change his dialogue as well When Betty orders 2 Beers, make them Big for some additional dialogue Alternatively, make one Big and the other small Alternatively, serve them ONE Beer for the both
  • Some of the rarest things in VA-11 HALL-A. : r waifubartending - Reddit
    appearing in the dialog box endlessly " "Given the easily-editable nature of the script files, you could also edit testroom txt to easily create your own scripts, using the other script files as a reference " Taken from VA-11 HALL-A's TCRF page Pink CALICOMP background:
  • Va-11 Hall-A Prototype (2014) | VA-11 Hall-A Wiki | Fandom
    The raw python script with the dialogue between the characters g = Gillian d = Dorothy j = Jamie a = Alma s = Supervisor d "Hey John!" g "My name's not John, and we don't serve kids here" d "Of course not, you serve drinks, not kids, that's the difference between a bar and a kindergarten" g "Well, you certainly make it look like one right now" d "Oh, come on, It's obvious I'm not human
  • Alternate Scenes Dialogue :: VA-11 Hall-A: Cyberpunk Bartender Action . . .
    So, there's the "Secret Dialogue" Guide that's a mostly incomplete guide I was thinking of piggybacking off their work and the work in the comments section to try and put together a spoiler free version of alternate scenes dialogue you can earn throughout the game Mostly because I'm going to be doing NG+ and I find the logic behind getting most of these scenes to be haphazard at best (there
  • VA-11 Hall-A Multi-Run All Dialogue Route - Steam Community
    VA-11 Hall-A: Cyberpunk Bartender Action VA-11 Hall-A Multi-Run All Dialogue Route By abislwise A walkthrough of three runs that, in sum, will show you all of the alternate conversations (not counting some mistaken order text) Note that this is a work in progress; the drink and buying information is correct, but the rest isn't





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