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  • Greg Stafford (game designer) - Wikipedia
    Francis Gregory Stafford (February 9, 1948 – October 10, 2018) was an American game designer, publisher, and practitioner of shamanism Stafford is most famous as the creator of the fantasy world of Glorantha, but he was also a prolific games designer
  • A Brief History of Ghostbusters and Video Games - VICE
    Designed by Pitfall -maker David Crane at Activision, and first released in 1984 (though I played it much later than that, owning the ’86-released ZX Spectrum version), Ghostbusters the game
  • Ghostbusters (1984 video game) - Wikipedia
    Ghostbusters is a licensed game by Activision based on the film of the same name It was designed by David Crane and released for several home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Master System and Nintendo Entertainment System
  • List of Ghostbusters video games - Wikipedia
    Ghostbusters was designed by David Crane for the Commodore 64 and published by Activision in 1984 It was ported to other home computers, the Atari 2600, Master System and Nintendo Entertainment System Crane wrote the game in six weeks, based in part on an incomplete project called Car Wars about armed automobiles in a city
  • Ghostbusters: The Video Game - Game Credits - Spook Central Reference . . .
    Below are the credits as listed in the game itself For the writing and voice acting, all versions have pretty much the same credits - though there are some slight differences For writing, John Melchior is only credited in the stylized version
  • Ghostbusters (1984) - IMDb
    Ghostbusters: Directed by Ivan Reitman With Bill Murray, Dan Aykroyd, Sigourney Weaver, Harold Ramis Three parapsychologists forced out of their university funding set up shop as a unique ghost removal service in New York City, attracting frightened yet skeptical customers
  • Ghostbusters — StrategyWiki | Strategy guide and game reference wiki
    Ghostbusters is a licensed game by Activision based on the movie of the same name It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Sega Master System and NES
  • Charles Zembillas - Wikiwand
    Zembillas designed early concept art for games such as Crash Bandicoot, Spyro the Dragon, and Jak and Daxter: The Precursor Legacy, [3] [4] as well as animated television series such as Wish Kid, Where's Waldo?, James Bond Jr , and Ghostbusters
  • FRGCB - Finnish Retro Game Comparison Blog: Ghostbusters (Activision, 1984)
    Naturally, the game starts by showing us a huge, almost full screen pixelation of the famous Ghostbusters logo, designed by Michael C Gross Most versions follow the original North American form of the ghost looking left, and the no-sign being sort of right-handed; only the Spectrum version has the European mirrored Ghostbusters logo pixelated
  • Ghostbusters: The Video Game Prototype and Development
    This article is about the production, prototypes and overall developments of Ghostbusters: The Video Game before its release Sony was looking for a developer of their own to create a Ghostbusters game Sony Pictures Consumer Products executives Mark Caplan and Keith Hargrove felt that the time





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