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  • I need help figuring out why my signals arent working
    The signal is within your button2 tscn(script whatever that is callled can’t tell) and the current scene cannot access it properly, hence why it can’t find the signal For a test or possible solution, create a global singleton class that is for signals only, lets call it mysignals gd, you can set this in the project settings under autoload
  • How to debug a Signal not triggering target function?
    From reading here it seems the best way to prevent that is to create an Autoload Singleton file ( called Events gd ) The signal in question is defined in Events gd signal current_keyboard(notes_for_stage) The other signals in Events gd seem to work as expected The connection from Keyboard gd is set:
  • InputEvent not firing - Programming - Godot Forum
    When I do some print-debugging, I see that the event is connected in the _ready of the placed Item, but clicking the item doesn’t react at all All of my “screens” are scenes based on a Node2D Items all have an Area2D child node


















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