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  • ZDoom - Start
    We would like to show you a description here but the site won’t allow us
  • A_FireCustomMissile projectile glow question - ZDoom
    A_FireCustomMissile projectile glow question Forum rules Before asking on how to use a ZDoom feature, read the ZDoom wiki first This forum is archived - please use this set of forums to ask new questions
  • A_FireMissile - The Doom Wiki at DoomWiki. org
    A_FireMissile is a code pointer used in the attack animation for the rocket launcher A_FireMissile spawns a rocket (object of type MT_ROCKET) moving in the direction that the player is currently facing Autoaim is applied to determine the vertical angle to aim at
  • Make a monster shoot a missile in a vertical angle - Zandronum
    A_FireCustomMissile is for weapons, A_CustomMissile is for monsters and other actors A_CustomMissile (missiletype, spawnheight, spawnofs_horiz, angle, flags, pitch)
  • GunLabs: TUTORIAL: Altfires, Projectiles, and Accuracy
    Adding an alternate fire mode to your weapon is actually really easy, since ZDoom has native support for it There are only two things you need for an alternate fire: you need to specify an ammo type and usage for it, and you need to give it its own fire state
  • A_FireCustomMissile and CustomInventory - Welcome to the ZDoom Forums!
    According to this thread closed for no good reason at all, a custom inventory using A_FireCustomMissile will deplete ammo But according to the wiki, [wiki]A_FireCustomMissile [ wiki], the useammo parameter is "irrelevant if used in a custom inventory"
  • How do I make an improved version of a_fireprojectile . . . - ZDoom
    Before asking on how to use a ZDoom feature, read the ZDoom wiki first If you still don't understand how to use a feature, then ask here Please bear in mind that the people helping you do not automatically know how much you know You may be asked to upload your project file to look at
  • A_FireCustomMissile Weirdness - Welcome to the ZDoom Forums!
    Long story short, I'm replacing Hitscans, with FireCustomMissiles Doing this, I'm having 2 problems I am trying to fix My first problem is, when I am moving and shooting, the tracer projectile seems to be shooting way away from where my actual gun is located on screen





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