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  • Cleric – d20PFSRD
    Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields) Clerics are also proficient with the favored weapon of their deities Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details)
  • Cleric Oracle – d20PFSRD
    An “F” or “M” appearing in the Comp column denotes a focus or material component not normally included in a spell component pouch Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name Hit
  • Domains, Subdomains Gods – d20PFSRD
    Domains A cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her A cleric chooses two domains from among those belonging to her deity A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain If a cleric is not devoted to a particular deity, she still selects two domain s to represent her
  • Natural Twenties #5: How to play a Cleric and not hate it
    Most Pathfinder games nowadays include the ability to choose one or two traits (Advanced Players’ Guide) to give your character a little more depth A great trait for any cleric is the Birthmark trait This gives your character a birthmark somewhere on his her body that can be used as a divine focus
  • Locks, Keys, Tools Kits – d20PFSRD
    Kit, Pathfinder’s Price 12 gp; Weight 22 lbs This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone
  • Cloistered Cleric - d20PFSRD
    Cloistered clerics typically live in a temple and rarely interact with the outside world They are bookish and well learned in the lore of the faith, paying less attention to its magical and martial aspects A cloistered cleric has the following class features Class Skills The cloistered cleric’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int
  • Expanded Summon Monster - d20PFSRD
    You can summon allies beyond the reach of most conjurers Prerequisite (s): Ability to cast a summon monster spell Benefit (s): For each spell level 1–9, select two creatures from the list below You then add these creatures to the summon monster table of the same level, allowing you to summon them with the appropriate summon monster spell Once made, these choices can’t be changed
  • Legendary Cleric – d20PFSRD
    Class Features The following are features of the legendary cleric Weapon and Armor Proficiencies Legendary clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields) Legendary clerics are also proficient with one weapon based on their faith, typically the favored weapon of a deity or a thematically appropriate weapon to their nontheistic
  • Magic – d20PFSRD
    A spell is a one-time magical effect Spells come in three types: Arcane (cast by bards, sorcerers, and wizards) and Divine (cast by clerics, druids, and experienced paladins and rangers) Psychic (cast by kineticists, mediums, mesmerists, occultists, psychics, and spiritualists) Some spellcasters select their spells from a limited list of spells known, while others have access to a wide
  • Death Domain - d20PFSRD
    Domain Spells: 1st— cause fear, 2nd— death knell, 3rd— animate dead, 4th— death ward, 5th— slay living, 6th— create undead, 7th— destruction, 8th— create greater undead, 9th— wail of the banshee Alternate Domain Powers Source PZO9446H





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