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  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    Summary StreamX is a combination of in-game and offsite programming which allows for efficient part streaming without causing an insane amount of load on the Roblox server causing client disconnects or large lag spikes StreamX’s streaming services also help protect games by preventing common map cloning techniques How it works
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    Roblox Without StreamX Check out Without StreamX It’s one of the millions of unique, user-generated 3D experiences created on Roblox At some point when it’s stable enough I’ll put this game out with the new v1 code I’ve seen major FPS improvements in the current v 15 code in that game, the current one is v 28 I think
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    StreamX has some reliability issues In @SpaceBlacksmith ’s comparision place, I joined the StreamX test four times and three of the four times the map was incorrectly streamed in:
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    StreamX is very RAM intensive because of the database software we use It also is very CPU intensive because of the algorithm which produces the parts to be streamed In the future it could even be GPU intensive for Artificial Intelligence and Machine Learning to find which paths the player is likely to take and preload those parts into memory
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    I seriously recommend making this opensource Obfuscating it and only providing an executable for people to run is pretty suspicious
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    StreamX v3 0 0 Release Notes Hello developers, I am here to provide you with the news that StreamX version 3 has been released to the public! You can now find the updated client scripts at GitHub - Roblox-StreamX Client: StreamX Roblox Client You can also find the new StreamX status page at StreamX
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    StreamX to my knowledge is free, or you have to pay robux to get it? Which I find stupid because maintaining a service like streamX would be ridiculously expensive as the service grows
  • StreamX - Reduce lag and prevent map cloning - DevForum
    Server Uptime Update Date of Event: 10 22 22 Hello members, In an effort to increase reliability, we will be swapping one of our physical servers with one of the current StreamX origin cloud servers in order to prevent solely relying on the cloud for StreamX delivery This means that we will have one cloud server running StreamX in a normal configuration and one failover server in the case of
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    StreamX being server sided would be the only concern, however I am sure with some tinkering around with the render distance I could work it out I appreciate the response and this will 100% be a product on our radar to purchase if we find ourselves needing to address preformance!
  • [DEPRECATED] StreamX - Reduce lag and prevent map cloning
    Running across the map really quickly won’t change the number of requests sent to our servers The exploiter would simply run out of the rendered area





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