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vasculum    
n. 植物采集箱,采集用囊,小管



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  • Study Finds Addictive Screen Use, Not Total Screen Time . . .
    The study, published June 18 in JAMA, was led by researchers at Weill Cornell Medicine, Columbia University and University of California, Berkeley Unlike previous studies that focused on total screen time at one point in a child’s life, this study looked at how young people’s patterns of compulsive or “addictive” use changed over time
  • Real Risk to Youth Mental Health Is ‘Addictive Use,’ Not . . .
    Because of its design, the study did not establish that addictive use caused suicidal behaviors at age 14, but it was able to show that a prolonged trajectory of addictive use preceded the mental
  • Addictive Screen Use, Not Time, Tied to Teen Suicide Risk
    The high video game addictive use trajectory showed the largest relative difference in internalizing symptoms (T score difference, 2 03 [95% CI, 1 45-2 61]), and the increasing social media addictive use trajectory for externalizing symptoms (T score difference, 1 05 [95% CI, 0 54-1 56]), compared with low addictive use trajectories Total
  • Addictive Use of Social Media, Not Total Time, Associated . . .
    Addictive use of screens—excessive use that interfered with schoolwork, home responsibilities, or other activities—was common, and use patterns varied by screen type and over time For mobile phones, about half of the children reported high addictive use from the start of the study that remained high through early adolescence, and about 25%
  • Addictive Screen Use Risky for Teen Mental Health - Medscape
    Increasing addictive use of social media had a risk ratio of 2 14 for suicidal behaviors DeLand, Florida, highlighted two takeaways from the study — one is that time spent on screens does
  • Addictive screen use, not total screen time, linked to youth . . .
    Though the study does not prove addictive screen use causes mental health problems—higher addiction use trajectories are linked to roughly double the risk of suicidal behavior in the near future
  • Screen addiction and suicidal behaviors are linked for teens . . .
    The highly addictive group for video games also had a higher risk of suicidal thoughts and behaviors compared to the group with low addictive use However, total screen time was not linked to a





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