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ogre    音标拼音: ['ogɚ]
n. 食人魔鬼,怪物,象鬼的人

食人魔鬼,怪物,象鬼的人

ogre
n 1: a cruel wicked and inhuman person [synonym: {monster}, {fiend},
{devil}, {demon}, {ogre}]
2: (folklore) a giant who likes to eat human beings

Ogre \O"gre\ ([=o]"g[~e]r), n. [F., fr. Sp. ogro, fr. L. Orcus
the god of the infernal regions; also, the lower world,
hell.]
An imaginary monster, or hideous giant of fairy tales, who
lived on human beings; hence, any frightful giant; a cruel
monster.
[1913 Webster]

His schoolroom must have resembled an ogre's den.
--Maccaulay.
[1913 Webster]

76 Moby Thesaurus words for "ogre":
Argus, Briareus, Cerberus, Charybdis, Cyclops, Dracula, Echidna,
Frankenstein, Gorgon, Harpy, Hydra, Loch Ness monster, Medusa,
Minotaur, Pegasus, Python, Scylla, Sphinx, Talos, Typhon, Wolf-man,
bogey, bogeyman, brute, bugaboo, bugbear, cad, centaur, chimera,
cockatrice, demon, dragon, drake, fee-faw-fum, fiend, frightener,
ghost, ghoul, giant, griffin, hippocampus, hobgoblin, holy terror,
horror, incubus, man-eater, mermaid, merman, monster, nightmare,
nixie, ogress, phantom, revenant, roc, sadist, salamander, satyr,
scarebabe, scarecrow, scarer, scoundrel, sea horse, sea serpent,
siren, specter, succubus, terror, troll, unicorn, vampire, villain,
werewolf, windigo, xiphopagus, zombie


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  • Ogre Forums - Index page
    [News] Ogre-Next 3 0 0 Eris released: dark_sylinc: Wed Oct 16, 2024 1:25 am: 6 times this year: Announcements News Information: Can't make minimal material work: rpgplayerrobin: Sat Jun 14, 2025 1:07 pm: 2 times this month: Help: please explain Ogre lighting model: paroj: Fri Jun 13, 2025 11:58 am: 2 times this week: Help
  • render depth buffer using compositor - Ogre Forums
    Code: Select all compositor DepthMap { technique { Temporary textures texture rt0 target_width target_height PF_A8R8G8B8 target rt0 { Render output from previous compositor (or original scene) input previous } target_output { Start with clear output input none Draw a fullscreen quad with the black and white image pass render_quad { Renders a fullscreen quad with a material
  • Imgui with ogre-next - Ogre Forums
    The main ogre-next meshes in RenderDoc all work perfectly (vertice data input and output) I was wondering, if a better approach would be just to create a mesh and fill it with the imgui renderables I would have to figure out how to get this imgui "mesh" to render last
  • how to use ogre-meshviewer in windows - Ogre Forums
    D:\ogre-meshviewer_24 06-win64>python exe ogre_mesh_viewer py D:\ogre-meshviewer_24 06-win64\test\Sinbad mesh Creating resource group General Creating resource group OgreInternal Creating resource group OgreAutodetect SceneManagerFactory for type 'DefaultSceneManager' registered Registering ResourceManager for type Material
  • BaseWhiteNoLighting material file - Ogre Forums
    Code: Select all With all default values that Ogre is passing through material BaseWhiteNoLighting { receive_shadows on transparency_casts_shadows off technique { lod_index 0 scheme Default pass { lighting off max_lights 8 start_light 0 iteration once point_size 1 point_sprites off point_size_attenuation off point_size_min 0 point_size_max 0 scene_blend one zero depth_check on alpha
  • Building Ogre 3. 0 for iOS on XCode 16. 3 on macOS 15. 4. 1
    I tried manually adding the CoreVideo framework to the project but that didn't help Probably some recent changes on xcode 16 3 we also had the problem new clang has no std::char_traits<ushort> specialization, and std::char_traits<T> is undefined
  • OpenSceneGraph vs. OGRE. - Ogre Forums
    I've also looked at OSG a bit before Ogre, and found the scene graph not that different from Ogre The aims of both engines are quite different though Ogre: - Optimized for utilizing all the fancy GL features like hardware vertex buffers supported by mainly ATI, NV and mainstream cards - Supports GL and D3D
  • alpha clipping - Ogre Forums
    I even bundled custom static version of assimp (the one with debugging added) into OGRE_DIR and it works there, but the images are still not clipped So I guess I need to manually change materials at run time, for which I need help how to get material from glb, modify it and put back so Orge will pick it up instead of original material
  • Building Ogre . NET bindings - Ogre Forums
    * I built the c++ OGRE sln -> csharp folder * Building these cs files failed, so i made a net project and used Visual Studio to see what was going on I fixed two simple mistakes (an unneeded override and an enum that used uint values but was signed int) -> ogre dll But now, lastly, i'm lacking this libOgre so you speak of





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