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malformed    音标拼音: [m,ælf'ɔrmd]
a. 难看的,畸形的

难看的,畸形的

malformed
adj 1: so badly formed or out of shape as to be ugly; "deformed
thalidomide babies"; "his poor distorted limbs"; "an ill-
shapen vase"; "a limp caused by a malformed foot";
"misshapen old fingers" [synonym: {deformed}, {distorted},
{ill-shapen}, {malformed}, {misshapen}]


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  • tModLoader - Play Terraria with Mods!
    Dig, Fight, and Build your way through the world of player-created mods on Terraria with tModLoader - this DLC makes modding Terraria a reality!
  • tModLoader: Main Page
    A mod to make and play Terraria mods Main Page Related Pages Packages Classes
  • tModLoader: TooltipLine Class Reference
    This class serves as a way to store information about a line of tooltip for an item You will create and manipulate objects of this class if you use the ModifyTooltips hook
  • tModLoader: ModItem Class Reference
    This class serves as a place for you to place all your properties and hooks for each item To use it, simply create a new class deriving from this one Implementations will be registered automatically The Basic Item Guideteaches the basics of making a modded item More Inherits ModType< Item, ModItem >, and ILocalizedModType Inherited by ModLoaderModItem
  • tModLoader: Player Class Reference
    Gives the player the provided buff This accounts for if the player is immune to the buff This also accounts for adjusting the buff time for different game modes If the player already has the buff, the re-apply logic will happen Vanilla buff types are found in BuffID and modded buffs are typically retrieved using ModContent BuffType<T> The quiet parameter will determine if the network sync
  • tModLoader: Item Class Reference
    Vanilla uses this field for treasure bags and Defender Medals tModLoader automatically handles this for modded treasure bags If you would like to make an instanced item, see any one of the following for examples:
  • tModLoader: ModTile Class Reference
    This class represents a type of tile that can be added by a mod Only one instance of this class will ever exist for each type of tile that is added Any hooks that are called will be called by the instance corresponding to the tile type This is to prevent the game from using a massive amount of memory storing tile instances The Basic Tile Guide teaches the basics of making a modded tile
  • tModLoader: ModContent Class Reference
    Manages content added by mods Liaisons between mod content and Terraria 's arrays and oversees the Loader classes
  • tModLoader: Class List
    Here are the classes, structs, unions and interfaces with brief descriptions:
  • tModLoader: Projectile Class Reference
    Transfers stat modifiers from the spawn source to the projectile Adds CritChance and ArmorPenetration bonuses from players (EntitySource_Parent), weapons (EntitySource_ItemUse) If the source is a EntitySource_Parent projectile, CritChance and ArmorPenetration from the parent will be added, in order to transfer the original item player bonus values To support minions, sentries and





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