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melee    音标拼音: [m'el,e]
n. 互殴,乱斗,混战

互殴,乱斗,混战

melee
n 1: a noisy riotous fight [synonym: {melee}, {scrimmage}, {battle
royal}]

Mel'ee \M[^e]`l['e]e"\ (m[asl]`l[asl]"), n. [F., fr. m[^e]ler to
mix. See {Meddle}, {Mell}, and cf. {Mellay}.]
1. A fight in which the combatants are mingled in one
confused mass; a hand to hand conflict; an affray.
[1913 Webster]

2. A cavalry exercise in which two groups of riders try to
cut paper plumes off the helmets of their opponents, the
contest continuing until no member of one group retains
his plume; -- sometimes called {Balaklava m[^e]l['e]e}.
[Webster 1913 Suppl.]


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  • Advanced Melee AI | Page 8 - HIVE
    Advanced Melee AI is made to be used on 'melee' maps only so please don't try to use it on completly custom maps (e g towerdefence), it will make no difference on such maps Custom melee maps need to be set to latest patch data Open the map in the Warcraft editor, go to Scenario->Map Options-> and change "Game Data Set" to "Melee (Latest Patch)"
  • Forgotten Kingdoms of Azeroth - Altered Melee - HIVE
    It is an altered melee map where the 4 main races remain unchanged (for now) and where you can play a fifth race which is Naga If the map receives great feedback, additional races will be introduced in the future Concept: The idea behind this map is to feel like it's an ingame race
  • [Altered Melee] - Warforge: Development Thread - HIVE
    Warforge is an ambitious reimagining of the classic Warcraft 3 melee experience, designed to blend the best of Reforged graphics with the nostalgic charm of Classic assets This map will introduce a wealth of fresh content, including new heroes, items, and races, each with distinctive mechanics that set them apart from the familiar factions
  • Art of War v1. 0 (New Races Melee) - HIVE
    GJT presents Art of War Art of War is Altered Melee with new races from the Warcraft universe We tried to keep the experience of the classic game, but also to bring something new You can enjoy playing for new fractions and units, and also play against them with your favorite classic race
  • melee - HIVE
    MELEE MAPPING CONTEST #3 Create a 4v4 melee map that excels in balance, terrain, dynamic, and creativity, while beeing suitable for the Warcraft III Reforged No submission may violate any of the site rules If a submission does not follow the map submission rules the creator will be
  • Advanced Melee AI - HIVE
    Advanced Melee AI is made to be used on 'melee' maps only so please don't try to use it on completly custom maps (e g towerdefence), it will make no difference on such maps Custom melee maps need to be set to latest patch data Open the map in the Warcraft editor, go to Scenario->Map Options-> and change "Game Data Set" to "Melee (Latest Patch)"
  • [Altered Melee] - Tales of Unsung Races (ToUR) - HIVE
    The "Tales of Unsung Races" or "ToUR" is an altered melee map series for custom races The races or factions that will be presented here are the ones that feels "uncelebrated" or the ones left out in the lore While, the custom race in the maps are not lore accurate I try to make them as plausible
  • [Altered Melee] - Age of Warcraft project - HIVE
    Hey there fellow Warcraft 3 fans, Our ongoing project is dedicated to introducing the multi-faction element into the game Our goal is to enhance nearly all of Blizzard's official melee maps by incorporating additional factions Initially, these new factions will offer gameplay similar to the
  • Generic Human Melee Units - HIVE
    Generic Human melee units Notes: Use the horse unit from my Lordaeron pack if you want to give the knight a dismount ability Notify me for any issues in each models Please give proepr credits to Lugalu Enmirkar when using this project Please give proper credits when using any models from this pack
  • [Melee] - Warcraft 3: Ability Draft - HIVE
    If it is a standard melee map, you could actually do it yourself You just need the WurstScript WorldEditor (WurstWE) and my workspace folder If you move your map into the folder and save the map with the WurstWE, you just have to restart the editor, change one constant (Advanced -> Gameplay Constants) and the map would be done





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