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  • Guide :: Compendium of Amazing Designs - Steam Community
    It's worth noting that while the electrolyzer uptime is slightly higher compared to the full Rodriguez (88 5% for the Half Rodrigues, 84% for the full Rodriguez), the relative output of the Half Rodriguez is actually much worse - a paltry 22 1 grams of gas per tile per second That's because the Half Rodriguez isn't really compact at all
  • Full Rodriguez (SPOM) questions :: Oxygen Not Included General Discussions
    Q1: I built a full Rodriguez per Francis John's video, but I am getting O2 mixed in with the Hydrogen in the top pump, which damages the generators Atmo sensors are correct (250g at top and 450g on bottom) This is an overbuild in my base - the oxygen outputs are often blocked due to pressure at 2000 Does this cause the issue? Would a gas filter fix it or is that going to cause other
  • CoolRod - An Early Game Cooled Rodriguez SPOM - Klei Entertainment Forums
    The design owes a lot to psirrow, Jahws, and Majiir for the O2 chiller Credit to John Francis for popularizing the Rodriguez I know lots of people have a cooled Rodriguez but most of those I've seen use Space Age materials like supercoolant, and most aren't setup as a true SPOM
  • Full Rodriquez startup. :: Oxygen Not Included General Discussions
    I'd say to many Dupes have killed more bases than anything else in ONI More than heat, cold, etc I've never seen a reason to ever go over 12 And 12 is 3 to many and I've play 2300+ hours and built bases on everything start location (planet) in the game Never seen a reason ever to go over 12 Dupes
  • SPOM Main Grid Automation - Klei Entertainment Forums
    Since I haven't seen this, but have watched the main ONI YT videos, I figured I'd share a tweak on the popular Full Rodriguez SPOM setup The general design should be familiar to most, however if not, it's one you should become familiar with A SPOM is one of the first contraptions you will build
  • Guide :: Fail-Safe Electrolyzer SPOM Design - Steam Community
    I’ve played through almost 2000 cycles of ONI across multiple colonies using two of the “go to” electrolyzer builds, and for the most part they work really well The two builds I’m speaking of are the infamous “Half Rodriguez”, and what I’ll call the “Kharnath Double”
  • Easy Submerged Electrolyzer SPOM Guide - Steam Community
    Normally ONI does not allow liquids or gasses to move diagonally, but in this special case the rules change The electrolyzer wants to make hydrogen in the cell that is now full of oxygen, but there's nowhere for the oxygen to go, like the problem with hydrogen before
  • Full Rodriguez (SPOM) questions - Steam Community
    Q1: I built a full Rodriguez per Francis John's video, but I am getting O2 mixed in with the Hydrogen in the top pump, which damages the generators Atmo sensors are correct (250g at top and 450g on bottom) This is an overbuild in my base - the oxygen outputs are often blocked due to pressure at 2000 Does this cause the issue? Would a gas filter fix it or is that going to cause other
  • Steam Community :: Guide :: Colony 101: blueprints collection
    When using ONI mechanisms to their full potential (10% of pipe packets, split turbine), that heat is enough to self-power the build, meaning it can be left in a corner without getting linked to your main grid The left Steambox is above 125°C during eruptions to enable the Turbine The right Steambox is colder than that to extract more energy
  • Self-Powering Oxygen Module MkII - (Production-And-Cooling)
    Aqua tuners can impact a full pipe's worth of throughput, so by looping it back through, you end up with a loop of twice cycled water always looping back in, cooling the water going through the first cycle by one aqua tuner stage This causes the output to always be as if you sent the water through two aqua tuners, for the price of one





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