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retentiveness    
n. 保持力;好记性

保持力;好记性

retentiveness
n 1: the power of retaining and recalling past experience; "he
had a good memory when he was younger" [synonym: {memory},
{retention}, {retentiveness}, {retentivity}]
2: the property of retaining possessions that have been acquired
[synonym: {retentiveness}, {retentivity}]
3: the power of retaining liquid; "moisture retentivity of soil"
[synonym: {retentiveness}, {retentivity}, {retention}]


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  • Death of a Spaceman - Roberts Space Industries
    The iconic funeral sequence from Wing Commander inspires Star Citizen's death mechanic This doesn’t just apply to a player character For me, it’s vital that there are non-player characters ( NPC s) are both unique and can be killed
  • New info about the 3. 18 soft death feature : r starcitizen - Reddit
    CIG Mark Abent: In 3 18 Evocati, soft death is no longer percent based in the sense of '70% chance' of occurring It is now directly tied to the health of a critical part reach 0 health There is an additional health phase thereafter, which once hit, will advance the soft death to a regular death
  • Death - Star Citizen Wiki
    Once a pilot suffers true death, their old belongings move on to a beneficiary chosen early in the persons' life This new character inherits the ships, equipment, and some of the reputation of the deceased character
  • Star Citizen offers a rundown of new healing, injury, and death . . .
    On the subject of fatal events and being knocked prone by injury, players will have a fair length of time — upwards of two hours depending on severity — to wait for someone to help them if injuries do incapacitate them If they are outright killed, players respawn on a hospital bed that they choose before logging in to the game
  • Star Citizen Explains Injury, Death, And Hacking In Their Latest Dev . . .
    In the latest episode of the Calling All Devs video update, Star Citizen Core Gameplay Director Richard Tyrer talks up new gameplay features and mechanics that will be coming to the still-in-development space simulation MMO These features include health, injury, and death mechanics and hacking
  • Master the Soft Death Cargo Refactor Mechanics - toolify. ai
    Star Citizen Alpha 3 18 introduces the cargo refactor feature, bringing extensive changes to combat and cargo mechanics The soft death mechanic allows players to defend themselves or survive and call for help after a crash, while the self-death mechanic enables cargo recovery
  • Healing Your Spacemen - Roberts Space Industries
    Until recently, Star Citizen’s death mechanic was a broad concept Something we intended to put into play when the persistent universe launches, not something we needed to engineer for the Hangar Module or Arena Commander With the upcoming First Person Shooter module, that changes significantly
  • Self destruct on soft death? : r starcitizen - Reddit
    So with the new soft death mechanic You think we can still set our ship to self destruct if we get boarded? I’d rather see her blown to bits than in the hands of a pirate
  • Star Citizen Roadmap: Latest Updates and Future Plans Revealed
    Discover the latest Star Citizen roadmap updates, featuring new features, gameplay mechanics, and release timelines Learn about upcoming ship designs, exploration enhancements, and Arena Commander developments Stay informed on Roberts Space Industries' ambitious plans for this highly anticipated space simulation game, including key milestones and expected delivery dates





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